// Copyright Epic Games, Inc. All Rights Reserved. #include "GeometryCacheStreamerSettings.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(GeometryCacheStreamerSettings) UGeometryCacheStreamerSettings::UGeometryCacheStreamerSettings() { CategoryName = TEXT("Plugins"); SectionName = TEXT("Geometry Cache"); LookAheadBuffer = 4.0f; MaxMemoryAllowed = 4096.0f; }