// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class GeometryCacheSequencer : ModuleRules { public GeometryCacheSequencer(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.AddRange( new string[] { "Sequencer", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "LevelSequence", "MovieScene", "MovieSceneTracks", "SequencerCore", "Sequencer", "Slate", "SlateCore", "UnrealEd", "GeometryCacheTracks", "GeometryCache" } ); CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; } } }