// Copyright Epic Games, Inc. All Rights Reserved. #include "SGeometryCacheTimelineOverlay.h" #include "GeometryCacheTimeSliderController.h" #include "HAL/PlatformCrt.h" #include "Misc/Optional.h" class FSlateRect; class FWidgetStyle; struct FGeometry; int32 SGeometryCacheTimelineOverlay::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const { FPaintViewAreaArgs PaintArgs; PaintArgs.bDisplayTickLines = bDisplayTickLines.Get(); PaintArgs.bDisplayScrubPosition = bDisplayScrubPosition.Get(); if (PaintPlaybackRangeArgs.IsSet()) { PaintArgs.PlaybackRangeArgs = PaintPlaybackRangeArgs.Get(); } TimeSliderController->OnPaintViewArea(AllottedGeometry, MyCullingRect, OutDrawElements, LayerId, ShouldBeEnabled(bParentEnabled), PaintArgs); return SCompoundWidget::OnPaint(Args, AllottedGeometry, MyCullingRect, OutDrawElements, LayerId, InWidgetStyle, bParentEnabled); }