// Copyright Epic Games, Inc. All Rights Reserved. #include "GameplayStateTreeModule.h" #include "Modules/ModuleManager.h" //----------------------------------------------------------------------// // IGameplayStateTreeModule //----------------------------------------------------------------------// IGameplayStateTreeModule& IGameplayStateTreeModule::Get() { return FModuleManager::LoadModuleChecked("GameplayStateTreeModule"); } bool IGameplayStateTreeModule::IsAvailable() { return FModuleManager::Get().IsModuleLoaded("GameplayStateTreeModule"); } //----------------------------------------------------------------------// // FGameplayStateTreeModule //----------------------------------------------------------------------// class FGameplayStateTreeModule : public IGameplayStateTreeModule { }; IMPLEMENT_MODULE(FGameplayStateTreeModule, GameplayStateTreeModule)