// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class GameplayStateTreeModule : ModuleRules { public GameplayStateTreeModule(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.AddRange( new string[] { } ); PublicDependencyModuleNames.AddRange( new string[] { "AIModule", "Core", "CoreUObject", "Engine", "GameplayTags", "GameplayTasks", "NavigationSystem", "PropertyBindingUtils", "StateTreeModule", } ); } } }