// Copyright Epic Games, Inc. All Rights Reserved. #include "GameplayInteractionsModule.h" #include "Modules/ModuleManager.h" //----------------------------------------------------------------------// // IGameplayInteractionsModule //----------------------------------------------------------------------// IGameplayInteractionsModule& IGameplayInteractionsModule::Get() { return FModuleManager::LoadModuleChecked("GameplayInteractionsModule"); } bool IGameplayInteractionsModule::IsAvailable() { return FModuleManager::Get().IsModuleLoaded("GameplayInteractionsModule"); } //----------------------------------------------------------------------// // FGameplayInteractionsModule //----------------------------------------------------------------------// class FGameplayInteractionsModule : public IGameplayInteractionsModule { }; IMPLEMENT_MODULE(FGameplayInteractionsModule, GameplayInteractionsModule)