// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" DECLARE_LOG_CATEGORY_EXTERN(LogFirebase, Log, All); static const char* FIREBASE_MODULE_NAME = "Firebase"; class IFirebaseModuleInterface : public IModuleInterface { public: /** * Singleton-like access to this module's interface. This is just for convenience! * Beware of calling this during the shutdown phase - the module might have been unloaded already. * * @return Returns singleton instance, loading the module on demand if needed */ static IFirebaseModuleInterface& Get() { return FModuleManager::LoadModuleChecked(FIREBASE_MODULE_NAME); } /** * Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true. * * @return True if the module is loaded and ready to use */ static bool IsAvailable() { return FModuleManager::Get().IsModuleLoaded(FIREBASE_MODULE_NAME); } /** IModuleInterface implementation */ virtual void StartupModule() override; virtual void ShutdownModule() override; TMulticastDelegate OnTokenUpdate; };