// Copyright Epic Games, Inc. All Rights Reserved. #include "AudioModulationClassTemplates.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(AudioModulationClassTemplates) USoundModulationClassTemplate::USoundModulationClassTemplate(const FObjectInitializer& ObjectInitializer) : UPluginClassTemplate(ObjectInitializer) { PluginName = TEXT("AudioModulation"); } USoundModulationGeneratorClassTemplate::USoundModulationGeneratorClassTemplate(const FObjectInitializer& ObjectInitializer) : USoundModulationClassTemplate(ObjectInitializer) { SetGeneratedBaseClass(USoundModulationGenerator::StaticClass()); }