// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; namespace UnrealBuildTool.Rules { public class AndroidAdjust : ModuleRules { public AndroidAdjust(ReadOnlyTargetRules Target) : base(Target) { BinariesSubFolder = "NotForLicensees"; PublicDependencyModuleNames.AddRange( new string[] { "Core", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "Analytics", "ApplicationCore", // ... add private dependencies that you statically link with here ... } ); PublicIncludePathModuleNames.AddRange( new string[] { "Analytics", "Core", "Launch", } ); string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath); bool bHasAdjustSDK = true; // Directory.Exists(System.IO.Path.Combine(PluginPath, "ThirdParty", "adjust_library")); if (bHasAdjustSDK) { PublicDefinitions.Add("WITH_ADJUST=1"); AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "Adjust_UPL.xml")); } else { PublicDefinitions.Add("WITH_ADJUST=0"); } } } }