// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class ADMSpatialization : ModuleRules { public ADMSpatialization(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "AudioExtensions", "Core", "CoreUObject", "DeveloperSettings", "Engine", "Networking", "OSC" } ); PrivateDependencyModuleNames.AddRange( new string[] { "AudioMixerCore", "AudioMixer", "SignalProcessing" } ); } } }