// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class PCGExternalDataInteropEditor : ModuleRules { public PCGExternalDataInteropEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Projects", "PCG" }); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.AddRange( new string[] { "PCGEditor", "PCGExternalDataInterop", "UnrealEd", "AlembicLib", "AlembicLibrary" } ); } } } }