// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "IDetailCustomization.h" #include "UObject/WeakObjectPtrTemplates.h" class UPCGGraph; class FPCGGraphDetails : public IDetailCustomization { public: static TSharedRef MakeInstance(); virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override; private: TArray> SelectedGraphs; };