// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "PCGSpatialDataVisualization.h" #include "PCGEditorModule.h" class UPCGData; class PCGEDITOR_API FPCGBaseTextureDataVisualization : public IPCGSpatialDataVisualization { public: // ~Begin IPCGDataVisualization interface virtual TArray> LoadRequiredResources(const UPCGData* Data) const override; virtual FPCGSetupSceneFunc GetViewportSetupFunc(const UPCGData* Data) const override; // ~End IPCGDataVisualization interface };