// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "ActorFactories/ActorFactoryBoxVolume.h" #include "PCGVolumeFactory.generated.h" struct FPlacementOptions; struct FTypedElementHandle; UCLASS(MinimalAPI, config=Editor) class UPCGVolumeFactory : public UActorFactoryBoxVolume { GENERATED_BODY() public: UPCGVolumeFactory(const FObjectInitializer& ObjectInitializer); //~ Begin UActorFactory Interface virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override; virtual bool PreSpawnActor(UObject* Asset, FTransform& InOutLocation) override; virtual void PostPlaceAsset(TArrayView InElementHandles, const FAssetPlacementInfo& InPlacementInfo, const FPlacementOptions& InPlacementOptions) override; virtual UObject* GetAssetFromActorInstance(AActor* ActorInstance) override; //~ End UActorFactory Interface };