[PCGEditorSpawnNodes] ; Preset +Node = (Class=/Script/PCG.PCGCreateAttributeSetSettings Key=One Shift=false Ctrl=false Alt=false Index=1 Label="Create Constant (Double)") +Node = (Class=/Script/PCG.PCGCreateAttributeSetSettings Key=Two Shift=false Ctrl=false Alt=false Index=4 Label="Create Constant (Vector 2D)") +Node = (Class=/Script/PCG.PCGCreateAttributeSetSettings Key=Three Shift=false Ctrl=false Alt=false Index=5 Label="Create Constant (Vector 3D)") +Node = (Class=/Script/PCG.PCGCreateAttributeSetSettings Key=Four Shift=false Ctrl=false Alt=false Index=6 Label="Create Constant (Vector 4D)") +Node = (Class=/Script/PCG.PCGDebugSettings Key=D Shift=true Ctrl=false Alt=false) +Node = (Class=/Script/PCG.PCGSpawnActorSettings Key=A Shift=true Ctrl=false Alt=false) +Node = (Class=/Script/PCG.PCGStaticMeshSpawnerSettings Key=M Shift=false Ctrl=false Alt=false) +Node = (Class=/Script/PCG.PCGPrintElementSettings Key=P Shift=false Ctrl=false Alt=false) +Node = (Class=/Script/PCG.PCGBranchSettings Key=B Shift=false Ctrl=false Alt=false) +Node = (Class=/Script/PCG.PCGGetLandscapeSettings Key=L Shift=false Ctrl=false Alt=false) +Node = (Class=/Script/PCG.PCGGetVolumeSettings Key=V Shift=false Ctrl=false Alt=false) +Node = (Class=/Script/PCG.PCGGetPrimitiveSettings Key=R Shift=false Ctrl=false Alt=false) +Node = (Class=/Script/PCG.PCGGetSplineSettings Key=S Shift=false Ctrl=false Alt=false) +Node = (Class=/Script/PCG.PCGCreateAttributeSetSettings Key=Z Shift=false Ctrl=false Alt=false Index=9 Label="Create Constant (String)") ; Uninitialized +Node = (Class=/Script/PCG.PCGCreateAttributeSetSettings Key= Shift=false Ctrl=false Alt=false Index=0 Label="Create Constant (Float)") +Node = (Class=/Script/PCG.PCGCreateAttributeSetSettings Key= Shift=false Ctrl=false Alt=false Index=2 Label="Create Constant (Int32)") +Node = (Class=/Script/PCG.PCGCreateAttributeSetSettings Key= Shift=false Ctrl=false Alt=false Index=3 Label="Create Constant (Int64)") +Node = (Class=/Script/PCG.PCGCreateAttributeSetSettings Key= Shift=false Ctrl=false Alt=false Index=7 Label="Create Constant (Quaternion)") +Node = (Class=/Script/PCG.PCGCreateAttributeSetSettings Key= Shift=false Ctrl=false Alt=false Index=8 Label="Create Constant (Transform)") +Node = (Class=/Script/PCG.PCGCreateAttributeSetSettings Key= Shift=false Ctrl=false Alt=false Index=10 Label="Create Constant (Boolean)") +Node = (Class=/Script/PCG.PCGCreateAttributeSetSettings Key= Shift=false Ctrl=false Alt=false Index=11 Label="Create Constant (Rotator)") +Node = (Class=/Script/PCG.PCGCreateAttributeSetSettings Key= Shift=false Ctrl=false Alt=false Index=12 Label="Create Constant (Name)") +Node = (Class=/Script/PCG.PCGCreateAttributeSetSettings Key= Shift=false Ctrl=false Alt=false Index=13 Label="Create Constant (SoftObjectPath)") +Node = (Class=/Script/PCG.PCGCreateAttributeSetSettings Key= Shift=false Ctrl=false Alt=false Index=14 Label="Create Constant (SoftClassPath)")