// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class OnlineBlueprintSupport : ModuleRules { public OnlineBlueprintSupport(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "BlueprintGraph", "Core", "CoreUObject", "Engine", "OnlineSubsystemUtils", } ); } }