// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "OnlineAsyncTaskManager.h" /** * Null version of the async task manager to register the various Null callbacks with the engine */ class FOnlineAsyncTaskManagerNull : public FOnlineAsyncTaskManager { protected: /** Cached reference to the main online subsystem */ class FOnlineSubsystemNull* NullSubsystem; public: FOnlineAsyncTaskManagerNull(class FOnlineSubsystemNull* InOnlineSubsystem) : NullSubsystem(InOnlineSubsystem) { } ~FOnlineAsyncTaskManagerNull() { } // FOnlineAsyncTaskManager virtual void OnlineTick() override; };