// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class OnlineSubsystemNull : ModuleRules { public OnlineSubsystemNull(ReadOnlyTargetRules Target) : base(Target) { PrivateDefinitions.Add("ONLINESUBSYSTEMNULL_PACKAGE=1"); PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; if (Target.bCompileAgainstEngine) { PrivateDependencyModuleNames.AddRange( new string[] { "Engine" } ); PublicDependencyModuleNames.AddRange( new string[] { "OnlineSubsystemUtils" } ); } PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Sockets", "CoreUObject", "OnlineBase", "OnlineSubsystem", "Json" } ); } }