// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" #include "OnlineSubsystemFacebookPackage.h" /** * Online subsystem module class (Facebook Implementation) * Code related to the loading and handling of the Facebook module. */ class FOnlineSubsystemFacebookModule : public IModuleInterface { private: /** Class responsible for creating instance(s) of the subsystem */ class FOnlineFactoryFacebook* FacebookFactory; public: // IModuleInterface virtual void StartupModule() override; virtual void ShutdownModule() override; virtual bool SupportsDynamicReloading() override { return false; } virtual bool SupportsAutomaticShutdown() override { return false; } // FOnlineSubsystemFacebookModule /** * Constructor */ FOnlineSubsystemFacebookModule() : FacebookFactory(NULL) {} /** * Destructor */ virtual ~FOnlineSubsystemFacebookModule() {} };