// Copyright Epic Games, Inc. All Rights Reserved. #include "OnlineExternalUIFacebookCommon.h" #include "OnlineSubsystemFacebook.h" bool FOnlineExternalUIFacebookCommon::ShowLoginUI(const int ControllerIndex, bool bShowOnlineOnly, bool bShowSkipButton, const FOnLoginUIClosedDelegate& Delegate) { bool bStarted = false; FacebookSubsystem->ExecuteNextTick([ControllerIndex, Delegate]() { Delegate.ExecuteIfBound(nullptr, ControllerIndex, FOnlineError(EOnlineErrorResult::Unknown)); }); return bStarted; } bool FOnlineExternalUIFacebookCommon::ShowFriendsUI(int32 LocalUserNum) { return false; } bool FOnlineExternalUIFacebookCommon::ShowInviteUI(int32 LocalUserNum, FName SessionName) { return false; } bool FOnlineExternalUIFacebookCommon::ShowAchievementsUI(int32 LocalUserNum) { return false; } bool FOnlineExternalUIFacebookCommon::ShowLeaderboardUI( const FString& LeaderboardName ) { return false; } bool FOnlineExternalUIFacebookCommon::ShowWebURL(const FString& Url, const FShowWebUrlParams& ShowParams, const FOnShowWebUrlClosedDelegate& Delegate) { return false; } bool FOnlineExternalUIFacebookCommon::CloseWebURL() { return false; } bool FOnlineExternalUIFacebookCommon::ShowAccountUpgradeUI(const FUniqueNetId& UniqueId) { return false; } bool FOnlineExternalUIFacebookCommon::ShowStoreUI(int32 LocalUserNum, const FShowStoreParams& ShowParams, const FOnShowStoreUIClosedDelegate& Delegate) { return false; } bool FOnlineExternalUIFacebookCommon::ShowSendMessageUI(int32 LocalUserNum, const FShowSendMessageParams& ShowParams, const FOnShowSendMessageUIClosedDelegate& Delegate) { return false; } bool FOnlineExternalUIFacebookCommon::ShowProfileUI(const FUniqueNetId& Requestor, const FUniqueNetId& Requestee, const FOnProfileUIClosedDelegate& Delegate) { return false; }