// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class OnlineServicesOSSAdapter : ModuleRules { public OnlineServicesOSSAdapter(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "OnlineServicesInterface", "OnlineServicesCommon", "OnlineSubsystem", "Json" } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreOnline", } ); } }