// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class OnlineServicesNull : ModuleRules { public OnlineServicesNull(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreOnline", "Sockets", "OnlineServicesInterface", "OnlineServicesCommon", "OnlineSubsystem" } ); PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "OnlineBase", "OnlineServicesCommonEngineUtils" } ); } }