// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class OnlineServicesEOSGS : ModuleRules { public OnlineServicesEOSGS(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "EOSSDK", "OnlineServicesInterface", "OnlineServicesEpicCommon", "OnlineServicesCommon", "OnlineServicesCommonEngineUtils", "OnlineBase", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreOnline", "CoreUObject", "EOSShared", "Sockets" } ); if (Target.bCompileAgainstEngine) { PrivateDependencyModuleNames.AddRange( new string[] { "SocketSubsystemEOS" } ); } if (Target.Platform == UnrealTargetPlatform.IOS) { PublicWeakFrameworks.Add("AuthenticationServices"); PrivateDependencyModuleNames.Add("ApplicationCore"); } } }