// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class OnlineServicesInterface : ModuleRules { public OnlineServicesInterface(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "CoreOnline", "OnlineBase" } ); // OnlineService cannot depend on Engine! PrivateDependencyModuleNames.AddRange( new string[] { "Core", } ); // For UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5: Online/OnlineUtilsCommon.h PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "..", "OnlineServicesCommon", "Public")); } }