// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class Rejoin : ModuleRules { public Rejoin(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "OnlineSubsystem", "OnlineSubsystemUtils", } ); } }