// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class Lobby : ModuleRules { public Lobby(ReadOnlyTargetRules Target) : base(Target) { PublicDefinitions.Add("LOBBY_PACKAGE=1"); PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateIncludePaths.AddRange( new string[] { } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreOnline", "CoreUObject", "NetCore", "Engine", "OnlineSubsystem", "OnlineSubsystemUtils", } ); if (Target.Platform == UnrealTargetPlatform.Win64) { } else if (Target.Platform == UnrealTargetPlatform.Mac) { } SetupIrisSupport(Target); } }