// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class Hotfix : ModuleRules { public Hotfix(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "MoviePlayerProxy", "OnlineSubsystemUtils", "Json", } ); PublicDependencyModuleNames.AddRange( new string[] { "PatchCheck", "InstallBundleManager", "OnlineSubsystem", } ); } }