// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; namespace UnrealBuildTool.Rules { public class OnlineBase : ModuleRules { public OnlineBase(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Sockets" } ); // NOTE: OnlineBase cannot depend on Engine! PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject" } ); } } }