// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" /** * Online subsystem module class (GameCenter Implementation) * Code related to the loading and handling of the GameCenter module. */ class FOnlineSubsystemIOSModule : public IModuleInterface { private: /** Class responsible for creating instance(s) of the subsystem */ class FOnlineFactoryIOS* IOSFactory; public: FOnlineSubsystemIOSModule() : IOSFactory(NULL) { } virtual ~FOnlineSubsystemIOSModule(){} //~ Begin IModuleInterface Interface virtual void StartupModule() override; virtual void ShutdownModule() override; virtual bool SupportsDynamicReloading() override { return false; } virtual bool SupportsAutomaticShutdown() override { return false; } //~ End IModuleInterface Interface };