// Copyright Epic Games, Inc. All Rights Reserved. #include "MuT/NodeObjectGroup.h" #include "HAL/PlatformCrt.h" #include "Misc/AssertionMacros.h" #include "MuT/NodeLayout.h" namespace mu { const FString& NodeObjectGroup::GetName() const { return Name; } void NodeObjectGroup::SetName( const FString& InName ) { Name = InName; } const FString& NodeObjectGroup::GetUid() const { return Uid; } void NodeObjectGroup::SetUid( const FString& InUid ) { Uid = InUid; } }