// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Modules/ModuleInterface.h" #include "Logging/LogMacros.h" #define UE_API MUTABLERUNTIME_API MUTABLERUNTIME_API DECLARE_LOG_CATEGORY_EXTERN(LogMutableCore, Log, All); class FMutableRuntimeModule : public IModuleInterface { public: // IModuleInterface UE_API virtual void StartupModule() override; UE_API virtual void ShutdownModule() override; }; #undef UE_API