// Copyright Epic Games, Inc. All Rights Reserved. #include "MuR/MutableString.h" namespace mu { String::String( const FString& InValue) { Value = InValue; } TSharedPtr String::Clone() const { TSharedPtr Result = MakeShared(Value); return Result; } int32 String::GetDataSize() const { return sizeof(String) + Value.GetAllocatedSize(); } const FString& String::GetValue() const { return Value; } }