// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Widgets/SCompoundWidget.h" struct FGeometry; class CUSTOMIZABLEOBJECTEDITOR_API SCustomizableObjectSystemVersion : public SCompoundWidget { public: SLATE_BEGIN_ARGS(SCustomizableObjectSystemVersion) {} SLATE_END_ARGS() /** */ void Construct( const FArguments& InArgs ); public: // SWidget interface void Tick( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) override; private: };