// Copyright Epic Games, Inc. All Rights Reserved. #include "MuCO/CustomizableObjectIdentifier.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(CustomizableObjectIdentifier) FCustomizableObjectIdPair::FCustomizableObjectIdPair(FString ObjectGroupName, FString ObjectName) : CustomizableObjectGroupName(ObjectGroupName) , CustomizableObjectName(ObjectName) { }