// Copyright Epic Games, Inc. All Rights Reserved. #include "MuCO/CustomizableObjectCustomVersion.h" #include "Serialization/CustomVersion.h" const FGuid FCustomizableObjectCustomVersion::GUID(0xC1270312, 0xAB730B1E, 0x0B1EC745, 0x71C70F73); // Register the custom version with core FCustomVersionRegistration GRegisterCustomizableObjectCustomVersion(FCustomizableObjectCustomVersion::GUID, FCustomizableObjectCustomVersion::LatestVersion, TEXT("CustomizableObjectVer"));