// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ReplayTracksEditor : ModuleRules { public ReplayTracksEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "ReplayTracks", "Core", "CoreUObject", "Engine", "InputCore", "MovieScene", "MovieSceneTools", "MovieSceneTracks", "Sequencer", "Slate", "SlateCore", "UnrealEd", "TimeManagement", } ); } }