// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "SequencerKeyStructGenerator.h" #include "MovieSceneTextKeyStruct.generated.h" /** * Derived only to explicitly specify that it's Editor Only * to be ignored in Cooked Builds as these KeyStructs are instanced under a non-editor package for text localization * @see InstanceGeneratedStruct overload for FMovieSceneTextChannel */ UCLASS() class UMovieSceneTextKeyStruct : public UMovieSceneKeyStructType { GENERATED_BODY() public: //~ Begin UObject virtual bool IsEditorOnly() const override { return true; } //~ End UObject };