// Copyright Epic Games, Inc. All Rights Reserved. #include "MoviePipelineCommands.h" #include "MovieRenderPipelineStyle.h" #define LOCTEXT_NAMESPACE "MoviePipelineCommands" FMoviePipelineCommands::FMoviePipelineCommands() : TCommands("MovieRenderPipeline", LOCTEXT("MoviePipelineCommandsLabel", "Movie Pipeline"), NAME_None, FMovieRenderPipelineStyle::StyleName) { } void FMoviePipelineCommands::RegisterCommands() { UI_COMMAND(ResetStatus, "ResetStatus", "Reset Status", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Control | EModifierKey::Shift, EKeys::R)); // Graph commands UI_COMMAND(ZoomToWindow, "Zoom to Graph Extents", "Fit the current view to the entire graph", EUserInterfaceActionType::Button, FInputChord()); UI_COMMAND(ZoomToSelection, "Zoom to Selection", "Fit the current view to the selection", EUserInterfaceActionType::Button, FInputChord(EKeys::Home)); } #undef LOCTEXT_NAMESPACE