// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Styling/SlateStyle.h" class USequencerTrackBP; class FCustomizableSequencerTracksStyle : public FSlateStyleSet { public: static FName StyleName; /** Access the singleton instance for this style set */ static FCustomizableSequencerTracksStyle& Get(); void RegisterNewTrackType(TSubclassOf TrackType); private: FCustomizableSequencerTracksStyle(); ~FCustomizableSequencerTracksStyle(); };