// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CustomizableSequencerTracksEditor : ModuleRules { public CustomizableSequencerTracksEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "AssetRegistry", "Core", "CoreUObject", "CustomizableSequencerTracks", "EditorFramework", "MovieScene", "SequencerCore", "Sequencer", "SlateCore", "Slate", "UnrealEd", } ); ShortName = "CustomSeqTrEd"; } }