// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MetaHumanLocalLiveLinkSubjectCustomization.h" class FMetaHumanAudioBaseLiveLinkSubjectCustomization : public FMetaHumanLocalLiveLinkSubjectCustomization { public: static TSharedRef MakeInstance(); virtual void CustomizeDetails(IDetailLayoutBuilder& InDetailBuilder) override; };