// Copyright Epic Games, Inc. All Rights Reserved. #include "MetaHumanAudioBaseLiveLinkSubjectCustomization.h" #include "MetaHumanAudioBaseLiveLinkSubjectSettings.h" #include "MetaHumanAudioBaseLiveLinkSubjectMonitorWidget.h" #include "MetaHumanLocalLiveLinkSubjectMonitorWidget.h" #include "DetailLayoutBuilder.h" #include "DetailCategoryBuilder.h" #include "DetailWidgetRow.h" #define LOCTEXT_NAMESPACE "MetaHumanAudioBaseLiveLinkSource" TSharedRef FMetaHumanAudioBaseLiveLinkSubjectCustomization::MakeInstance() { return MakeShared(); } void FMetaHumanAudioBaseLiveLinkSubjectCustomization::CustomizeDetails(IDetailLayoutBuilder& InDetailBuilder) { TArray> Objects; InDetailBuilder.GetObjectsBeingCustomized(Objects); check(Objects.Num() == 1); UMetaHumanAudioBaseLiveLinkSubjectSettings* Settings = Cast(Objects[0]); if (!Settings->bIsLiveProcessing) { return; } IDetailCategoryBuilder& MonitorCategory = InDetailBuilder.EditCategory("Audio", LOCTEXT("Audio", "Audio"), ECategoryPriority::Important); TSharedPtr LocalLiveLinkSubjectMonitorWidget = SNew(SMetaHumanLocalLiveLinkSubjectMonitorWidget, Settings); TSharedRef LevelProperty = InDetailBuilder.GetProperty(GET_MEMBER_NAME_CHECKED(UMetaHumanAudioBaseLiveLinkSubjectSettings, Level)); IDetailPropertyRow* LevelRow = InDetailBuilder.EditDefaultProperty(LevelProperty); check(LevelRow); TSharedPtr NameWidget, ValueWidget; LevelRow->GetDefaultWidgets(NameWidget, ValueWidget, false); LevelRow->CustomWidget() .NameContent() [ NameWidget.ToSharedRef() ] .ValueContent() [ SNew(SVerticalBox) + SVerticalBox::Slot() .AutoHeight() [ SNew(SMetaHumanAudioBaseLiveLinkSubjectMonitorWidget, Settings) ] + SVerticalBox::Slot() .AutoHeight() [ LocalLiveLinkSubjectMonitorWidget.ToSharedRef() ] ]; // Hide the unused calibration, smoothing and head translation IDetailCategoryBuilder& ControlsCategory = InDetailBuilder.EditCategory("Controls", LOCTEXT("Controls", "Controls")); ControlsCategory.SetCategoryVisibility(false); } #undef LOCTEXT_NAMESPACE