// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using UnrealBuildTool.Rules; public class MetaHumanLocalLiveLinkSourceEditor : ModuleRules { public MetaHumanLocalLiveLinkSourceEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "LiveLinkInterface", "Slate", "SlateCore", "EditorStyle", "MetaHumanCoreTech", "MetaHumanImageViewer", "MetaHumanPipelineCore", "MetaHumanLocalLiveLinkSource", "MetaHumanLiveLinkSourceEditor", }); } }