// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "UObject/Object.h" #include "Nodes/HyprsenseRealtimeNode.h" #include "MetaHumanVideoLiveLinkSettings.generated.h" UCLASS(config = Editor, defaultconfig) class METAHUMANLOCALLIVELINKSOURCE_API UMetaHumanVideoLiveLinkSettings : public UObject { public: GENERATED_BODY() UPROPERTY(config, EditAnywhere, Category = "Subject") bool bHeadOrientation = true; UPROPERTY(config, EditAnywhere, Category = "Subject") bool bHeadTranslation = true; UPROPERTY(config, EditAnywhere, Category = "Subject") EHyprsenseRealtimeNodeDebugImage MonitorImage = EHyprsenseRealtimeNodeDebugImage::None; };