// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MetaHumanMediaSourceCreateParams.h" #include "LiveLinkSourceSettings.h" #include "MetaHumanLocalLiveLinkSourceSettings.generated.h" UCLASS() class METAHUMANLOCALLIVELINKSOURCE_API UMetaHumanLocalLiveLinkSourceSettings : public ULiveLinkSourceSettings { public: GENERATED_BODY() void SetSource(class FMetaHumanLocalLiveLinkSource* InSource); void RequestSubjectCreation(const FString& InSubjectName, class UMetaHumanLocalLiveLinkSubjectSettings* InMetaHumanLocalLiveLinkSubjectSettings); UPROPERTY() bool bIsPreset = false; private: class FMetaHumanLocalLiveLinkSource* Source = nullptr; };