// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MetaHumanAudioBaseLiveLinkSubjectSettings.h" #include "MetaHumanAudioLiveLinkSubjectSettings.generated.h" UCLASS() class METAHUMANLOCALLIVELINKSOURCE_API UMetaHumanAudioLiveLinkSubjectSettings : public UMetaHumanAudioBaseLiveLinkSubjectSettings { public: GENERATED_BODY() UPROPERTY() FMetaHumanMediaSourceCreateParams MediaSourceCreateParams; };