// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MetaHumanLocalLiveLinkSourceSettings.h" #include "MetaHumanAudioLiveLinkSourceSettings.generated.h" // Empty class, but it allows for setting specific customization UCLASS() class METAHUMANLOCALLIVELINKSOURCE_API UMetaHumanAudioLiveLinkSourceSettings : public UMetaHumanLocalLiveLinkSourceSettings { public: GENERATED_BODY() };