// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MetaHumanAudioBaseLiveLinkSubjectSettings.h" #include "Pipeline/PipelineData.h" #include "Widgets/SCompoundWidget.h" class METAHUMANLOCALLIVELINKSOURCE_API SMetaHumanAudioBaseLiveLinkSubjectMonitorWidget : public SCompoundWidget { public: SLATE_BEGIN_ARGS(SMetaHumanAudioBaseLiveLinkSubjectMonitorWidget) {} SLATE_END_ARGS() void Construct(const FArguments& InArgs, UMetaHumanAudioBaseLiveLinkSubjectSettings* InSettings); private: UMetaHumanAudioBaseLiveLinkSubjectSettings* Settings = nullptr; void OnUpdate(TSharedPtr InPipelineData); };