// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MetaHumanLocalLiveLinkSource.h" class FMetaHumanVideoLiveLinkSource : public FMetaHumanLocalLiveLinkSource { public: virtual FText GetSourceType() const override; virtual TSubclassOf GetSettingsClass() const override; protected: virtual TSharedPtr CreateSubject(const FName& InSubjectName, UMetaHumanLocalLiveLinkSubjectSettings* InSettings) override; };