// Copyright Epic Games, Inc. All Rights Reserved. #include "MetaHumanLocalLiveLinkSubjectSettings.h" #include "Roles/LiveLinkBasicRole.h" #include "InterpolationProcessor/LiveLinkBasicFrameInterpolateProcessor.h" void UMetaHumanLocalLiveLinkSubjectSettings::Setup() { Role = ULiveLinkBasicRole::StaticClass(); InterpolationProcessor = NewObject(this); } void UMetaHumanLocalLiveLinkSubjectSettings::SetSubject(FMetaHumanLocalLiveLinkSubject* InSubject) { Subject = InSubject; bIsLiveProcessing = true; }